If you’re like me, you may have accidentally injured a cow or two trying to feed them in Core Keeper. It’s not super clear how to feed these hungry critters and button mashing can have devastating consequences.
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Glurch the Abominous Mass Glurch is, indeed, a large mass of slime. This boss can be found by digging down and to the left from the core. When you start seeing orange oozes and slime, you’re on the right track.
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Hunger: How hungry you are. If you're too hungry, you'll suffer some stat penalties. If you're stomach is full, you'll get a "Well Fed" buff that boosts your stats for a short time.
Minimap: This shows you the map of the area immediately around you. Icons for bosses that you have located will also show up on this map, giving you an idea of which direction you need to go in order to reach them.
I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.
The workbenches chain from one to the next, as players progress through biomes and their ores. There is no requirement to beat bosses, initially. The Core:
Permanent max health foods have also been omitted. They are rare to find optional extras that will help make a playthrough easier by slightly increasing a character's base health.
Wood will be the first resource you’ll come across, and that will be all you need to get going once your character pops out of their mysterious pod.
Once you have mastered the basics, Keeper’s Toll introduces unique enemy archetypes, intricate bosses, and fresh mechanics that will challenge any worthy hero.
The Basic Workbench gives you access to a bunch of important items for setting up your base. Here Core Keeper Gameplay are the key items you'll need in your first couple of hours:
There are also 24 new armor pieces and 20+ decorative objects to enhance your base. The addition of new plants, food types, and fishes expands resource gathering and crafting options.
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